Tuesday, January 21, 2014

Making Cthuhlu

Its 2014. Lets skip the resolutions and jump right into the work.


I've been working on the Cthuhlu's Vault project for quite awhile now. I've been art directing and working with a couple other artist. I have been doing the design work, making cards, logos, icons, etc. I'm getting started on a video segment for the Kickstarter that will follow. All this and I have not touched the most iconic monsters from the game. Now I am, starting with Cthuhlu himself. 

I started by doing some thumbnails. Lots of them. I even chose one and started painting before deciding that I still did not have the image that I wanted. Two nights ago the image popped in my head and I sketched it out, as seen below. My drawing needed a little help on the perspective so I dropped it into   Adobe Illustrator and used the 3 point grid. This is way faster than drawing it out the old fashion way. I blocked in the plains of each of the building surfaces. Here is a quick tut on youtube that was helpful. 
http://www.youtube.com/watch?v=hYyoxu6q7qg

I try to figure out the colors before I get into the painting stage. Sometimes I do color studies or find another piece of art and steel colors from. In this case Im going to try using a color gammet. More info on that can be found in James Gurney's book Color and Light, or in this video from Sycra (who has a ton of great instructional videos) http://www.youtube.com/watch?v=9kQllLy_X4I





I mash my grid and my rough sketch together in photoshop, print it out and throw it on the light board. What I have next is this sketch, ready for painting. Hopefully I can print it out (I have a very poor printer) on art paper, seal it and paint on top. If not I will be transferring it onto illustration board, via homemade tracking paper.

Next post, some progress shots of the painting as it takes shape. 

Cthuhlu raises from R'lyeh. Card art for Cthuhlu's Vault (by Jim Dietz and Richard Launius). Jolly Roger Games